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Fortress reduces the cost of one-hand and shield abilities. One-hand and shield is a very solid all-round choice as a tanking weapon.
It is preferred by many, and you will see most tanks running around with this. Starting out, this is definitely your go-to weapon. Ice staves are alternative weapons to one-hand and shield.
Though mostly used as an off-bar second bar alternative. Ice staves can taunt enemies by hitting them with a fully charged heavy attack, though this feature is not widely used as casting a heavy attack drops your block.
Many ice staff wielders still prefer to swap to their one-hand and shield bar or use Inner Fire to taunt enemies.
Ice staves also can change your block resource from stamina to magicka if you prefer. Though there is some debate on this. Making magicka also your block resource means you are using the same resource for two things, draining it twice as fast.
If you want to use an ice staff, but not use magicka as your block resource, simply do not unlock the Tri Focus passive. The reason ice staves are nice is because you can use the Elemental Blockade skill.
This is a ground area of effect skill. Using this skill you can trigger your weapon enchant more reliably as it can trigger your enchant with every tick of the blockade.
With an infused weapon your enchant cooldown is 5 seconds and the duration is also 5 seconds, meaning that with a well placed blockade you can get very high uptimes on your enchant.
A warning up front: do not use this if you are not an experienced player. Lightning staves have no tanking passives, and while you are on a lightning bar you can take serious damage and die easily.
Blockade of lightning can do this together with the destruction staff passives. Because of this, this weapon is only used on the second bar.
I highly discourage new players to use this weapon. Make sure you master the tanking playstyle before you try playing with such a weapon.
Tanks usually use two types of weapon enchants. One for the first bar, and one for the second bar.
The first bar is usually enchanted with a Glyph of Crushing. This enchant reduces the resistances of your enemy for 5 seconds when it triggers.
Initially it has a 10 second cooldown, but we can reduce this cooldown by using the infused trait on our weapon. We will talk about that in the next section.
On the second bar tanks usually use a Glyph of Weakening. This enchant reduces the weapon damage of the enemy, making their attacks weaker.
This is very nice in group instances, because this enchant reduces all the damage an enemy does to all players in your group.
It has a duration of 5 seconds. At this point tanks only use one trait on their weapons. This trait is infused. This means that our crusher and weakening enchants no longer have a 10 seconds cooldown, but a 5 seconds cooldown.
This is of course unrealistic in practice, but the infused trait does help a great deal in keeping your enchantment uptimes very high. As a side-note, some users of the lightning staff prefer to use the charged trait.
This trait increases the chance to apply a status effect, which helps in keeping up off-balance. However, again, this is only for very experienced users.
Active skills are skills you can put on your skill bar and cast. As tanks we classify skills by what they do in combat.
There are certain types of skills that are handy to use as a tank. I will talk about them below, creating your bars should become a lot easier knowing what kind of skills you should use.
Of course the taunt is the most important skill in the tanking toolkit. The two main ones are Pierce Armor from the one-hand and shield skill tree, and Inner Fire from the Undaunted skill tree.
Make sure that you have one taunt on each of your bars. Usually Pierce Armor on the first bar and Inner Fire on the second bar.
This is simply to make sure that you always have a taunt available. There can always be issues when swapping bars. There are even mechanics that prevent you from swapping bars.
So make sure that a taunt is always available, no matter what. Another important skill to have around is a self heal.
This heal does not need to be on the front bar, you can also have it on your second bar. Though if you are not comfortable with it on the second bar, feel free to move it around.
Self heals are only used in situations that are undesired. For instance, if your healer is dead, or if your healer is slacking. Usually with a decent healer you should not need this skill per se, but it is always handy to have it just in case.
Below I will list the skills you can use when playing different classes:. Buffing up is one of the things that a tank should constantly be doing during fights.
The most important resistance buff to keep up are is the Major Resolve. Resource sustain skills can take many forms in this game.
These abilities vary widely between classes. This means that the way of restoring resources is also the main part that differentiates classes in the tanking role.
Let me explain their use per class:. There are a couple of debuffs a tank can put on enemies. It should always be the goal of a tank to apply as many of these debuffs as possible.
I will list them below together with the skills that can apply this debuff to an enemy. Note that I am not listing all sources of these debuffs, just the ones that make sense for tanks to use.
Usually a good tank is expected to use an ultimate which buffs the team in one way or another. The most common and best option here is the Aggressive Horn from the Assault skill line.
You will need to do a little bit of PVP to get it, but it is an absolute must for any tank to have. These buffs are so good especially in trials that Aggressive Horn easily outshines any other ultimate in the game.
However, if you are still learning, there are other ultimates you can use. Here is a list of the ones that make sense for a tank to use:.
They slot this ultimate to gain a passive buff, but never actually use this ultimate. They swap to their second bar instead and cast whatever ultimate is slotted there.
It is usually a good idea to unlock all of the passive skills in your class tree. They will always give you an unique benefit one way or another.
This section is more to explain what other passives you should unlock next to your class passives. Below I will list the ones I find crucial for a tank to have.
Champion points are small character buffs that you can spend after you reach level You can keep earning these by earning xp after you have reached level You can have a total of champion points, however, the xp cost of a champion point increases exponentially.
Which means that earning them gets harder and harder the more you have. There is also a cap on champion points. This is a cap on how many champion points you can effectively use, not how many you can earn.
I get one shot by the ww adds, which is kinda stupid, since I can tank vet non dlc dungeons with the same setup pretty easily.
Edited by Swomp23 on October 11, PM. Can you still kick the fake tank if they are the one with the crown? Got stuck with terrible one in normal White Gold Tower couple days back and assumed there's no getting rid of them since they are the group leader.
I have been queuing as a tank and fake DPSing lately For DLC dungeons I will swap to a real tanking setup, but I feel I have to fake-tank in this way in base game dungeons now.
I was in EH1 as a random vet yesterday with this setup As a real tank I have to say dungeons are 10x faster with a real tank.
Unless ofcourse someone messes up the run in some way. Edited by Odovacar on October 12, PM. If you want to achieve higher rewards it will not be easy, at first.
Never give up on yourself IRL or in-game! All you need to do is taunt enemy and do DPS. No one ever complaind for that with me.
Im not using any special armor or anything else, i just know when to shield, block or dodge. I only switch my tank build same character with normal DLC dunegons only the hard one and real tank for any veteran dungeon if Im playing with random people.
You just need to be sure that you do not suck as DD and thats it. There was a time I wasn't using taunt but I was warning people when I joined that Im not a tank and we can handle that without any problems with me.
I just warning that im rushing and I don't care if somone do not agree on this, I leave so they can find somone else.
Now I just play as tank with powerful DD and it is so much faster to complete dunegon when you got low CP people in your team. Lunar Bastion drops in the Maw of Lorkhaj Trial.
When you activate a synergy, a big circle will spawn on the ground and apply small shields to your allies every two seconds. This can be a nice health bolster for the group.
Leeching Plate drops in the Imperial City Prison. When the set procs it places a poison field on the ground, the poison field heals you for the amount of damage it causes.
This can be powerful, if several enemies get hit at the same time. The Worm's Raiment drops in the Vaults of Madness dungeon.
This set is often used in magicka based groups in 4 or 12 man groups and can be used on a tank. The set also has a fairly unique animation, you can recognize it by the blue orbs floating around your character.
It provides a stamina recovery boost to the whole party. If your group has stamina sustain issues, then this set can definitely help! The set also has a fairly unique animation, you can recognize it by the green orbs floating around your character.
This set can also be used on a tank to support poison and disease damage abilities from damage dealers. It is fairly easy to keep up as it only requires a direct damage ability to get it to proc.
Tremorscale head drops in the Volenfell dungeon and the shoulder comes from the Glirion undaunted chest. This set adds an unique debuff to the enemy, reducing their physical resistance by Pudge: I'm so damn fat.
Something robust that is travelling very fast and carrying a lot of momentum , rendering it largely unstoppable and on the edge of potential catastrophe.
Something that you wouldn't want to stand in the way of. Used to describe someone who gets at fat girls. Is Reese tanking that tank?
Eee-o elevenWe collected of the best free online tank games. These games include browser games for both your computer and mobile devices, as well as apps for your Android and iOS phones and tablets. They include new tank games such as Simpocalypse and top tank games such . In this article I will talk about some of the best tank sets in the game, basically a must have for every player that plans to tank in the Elder Scrolls Online! These sets here are most commonly used in the endgame of ESO, please make sure to read all the information so you do understand in what situations you need these sets! 10/11/ · Fake tanking will never stop. However, it is sometimes hard to differentiate between newbie tank with no experience, and fake tank. Good thing is that I am a good healer, and can reliably outheal even flimsiy dps or fake tank with 16k health and 15k dps.